From one image to a production-ready interactive character

Riglet turns a single picture into a vector character with a real rig, a layered state machine and data binding, so your app can make it listen, think, talk and celebrate on cue.

falcon.png
Falcon
falcon.riv, live

A real rig, not a video

Riglet doesn't render frames. It builds the parts, the bones and the logic, so the character runs live inside your app and answers to your code.

Layered state machine

Actions, blinking, talking and looking run on separate layers, so they mix freely. Falcon can point while it talks, and its eyes still follow your cursor.

  • Vector rig

    Your character is split into parts and wired to bones, then drawn as vectors. It stays sharp from a favicon to a billboard.

  • Data binding

    Drive it with plain values from your app: action, talking, lookX, lookY. No timelines, no inputs to wire.

  • Talk layer, ready for lip-sync

    Flip talking and the mouth moves on its own layer. The layer is built to take speech timings next.

  • Look-at

    Eyes and head follow a point you choose: the cursor, a button, whoever is speaking.

  • 24-action library

    Idle, emotions, social cues, gestures, walking and flight come ready, plus the custom moves you describe.

  • Every runtime

    Copy-paste code for Web, React, React Native, Flutter, SwiftUI, Android and Unity comes with every character.

  • Source included

    Every character comes with the source it was built from, so you or your designer can keep shaping it.

  • Your image, or a new one

    Upload the mascot you already have, or describe one and Riglet draws it as clean vector art first.

Made for characters that have a job

Pick a use and Falcon acts it out. The same four controls cover all of them.

Falcon

How it compares

Sprite sheets, GIFs and Lottie files play back what was drawn. A Riglet character decides what to do next.

Riglet .riv Sprite sheet GIF Lottie
File size for a full character One small vector file Grows with every frame Grows with every frame and colour A file per move, adds up
Sharp at any size Vector Pixels Pixels Vector
Blends between moves State machine Hard cuts Hard cuts Hand-coded
Talks while doing something else Separate layer No No No
Eyes follow the pointer Look layer No No Custom code
Controlled at runtime Data binding Pick a frame Play or stop Play, seek, segments

Early access

We're opening Riglet to a small group first. Pricing comes at launch, and early members hear about it before anyone else.

  • Maker

    For one person shipping their own app or game.

    • Upload an image or generate one
    • The full .riv, its source and the manifest
    • Code for all seven runtimes
  • Studio

    For teams that need a cast, not a single character.

    • Everything in Maker
    • Build a whole set of characters in one go
    • A consistent look across the set
    • Faster builds
  • Platform

    For products that give every user or agent a face.

    • Build characters through an API
    • Custom rigs for your characters
    • A human finishing pass when it matters

Join the waitlist

One email when your spot opens. No newsletter.

Questions

What do I actually get?

A zip with the .riv file (artboard and state machine both named Character), a JSON manifest that lists its moves and controls, the source the file was built from, preview images, and code for seven runtimes.

Do I need to know Rive?

No. You control the character with four values: action, talking, lookX and lookY. If you do know Rive, the source is included so you can keep going.

Which platforms can play it?

Web, React, React Native, Flutter, SwiftUI, Android and Unity, with snippets for each. Any Rive runtime that supports data binding can play the file.

What kind of image works best?

One character, facing forward, on a plain or transparent background, with both eyes visible. Flat, cartoon styles rig best for now. PNG, JPG or WebP, up to 10 MB.

Can it lip-sync?

The talk layer moves the mouth whenever talking is on. Driving it from speech timings is next on the roadmap, and the layer is already shaped for it.

How long does a build take?

A few minutes. The studio shows each step as it happens: studying the image, drawing the art, rigging, compiling and packaging.

Can I use the characters commercially?

That's the plan for every tier, and the launch terms will spell it out. Only upload art you own or have permission to use.

When can I start?

Generation opens to early access first. Join the waitlist and we'll email you when your spot is ready. Meanwhile, Falcon is live on the home page.

Give your character a job

Start in the studio with your own image, or a sentence about the character you have in mind.